Code combat has been such a good source to practice my coding recently. I've mastered the Python levels, and am halfway through doing the Java course. The two are fairly similar, but the Python one is just a tad harder in my opinion. I have found several other coding websites I can use, but I have a lot of issues figuring out how to program items on my own. It's so much easier when I have a template to work on, and I find that to be an immense weakness of mine.
I do think that I have an incredible amount of weaknesses and obstacles with this project, I can't write a simple line of code without needing some form of a base or guide to hold my hand. I need to work on creating lines without looking at guides or googling something to help me each time I attempt it. I do hope that I can begin to start coding on my own.
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It's week 6 and I'm beginning to worry more and more about how my project is going to end. This was a lot harder than I initially thought, and I don't believe this project will result in success. It's quite disappointing because I let my hope get in the way, but I think if I put forth a bit more effort I could find a tiny bit of success and knowledge from this project.
This is my second week trying out coding games on Hour of Code. I have remade games such as Flappy Bird and Pong using javascript. The games I played were a bit easier than using other coding tools. I just wish there were more games that would allow you to remake simple games, because I find it to be good practice. This week I also tried out playing Code Combat, which taught me how to use Python, Python is a coding language that, compared to others, is fairly easy to learn. I only made it through the first world so it didn't get to complicated. I do hope to find more games for next week though, It's week 5 and I've got a sudden motivation to continue my project, which is great. I've been listening to interviews of game devs and the process of coding and creating a game. I found it really interesting to listen to how the devs behind the game worked and tried so many different things to make the game work how they wanted it to. It was amazing to realize how much effort and time truly goes into these games and it made me appreciate them a lot more. I want to keep doing the project and put effort into it and starting something I can be proud of.
I'm excited to continue learning how to code, so I can be just like the people I look up to. If I continue to pull this project off I know it will be a huge success. After going through the genius hour projects my friends in other classes were making, I've been doubting myself and my abilities to finish this project in a span of 12 weeks. I regret not doing a project that involved writing a novel or photography, both things I love very much. I feel like it would be too late to start a new project, seeing as I've already started messing around with sprites and began to mess around with Game Maker Studio. I don't want to put off learning how to code, but this project isn't as interesting as I was initially hoping.
[9/27]
While working on my genius hour project and looking at sprites from the base game I chose, I found a new website that I could use to create the sprites for my game. Pixilart seems likes an easy to use website, which unlike Piskel, actually teaches the user about each tools and their function. I am very excited to begin working on sprites and I hope to finish the basics of coding by the end of next week, My plan after I finish learning how to do basic coding, I will begin to work on the story and type of game, nothing crazy, but not boring. I already have ideas for my main character, and I am very excited to show her off. [10/1] Over the weekend, I began testing some of my art skills on sprites from an existing game called Crypt of the Necrodancer. So far, I'd say the project is coming along slowly but surely and I'm very proud of the amount of work I've put in so far! Week 1 is almost over and I'm beginning to realize that this is going to take A LOT longer than I first anticipated.
In our first full hour to work on our projects in class on Wednesday, I sat and listened to videos about where to start when learning how to code, and I've began to learn the first bits of coding. I also studied GIFs of player models from the game that is the base for the game I plan on creating, Scott Pilgrim vs The World. I've worked with modding and pixel art for games such as Crypt of the Necrodancer and Stardew Valley, which are games where sprites are fairly easy to edit. Though, as I watched a GIF of Ramona Flowers swinging her hammer, I noticed the way her sprite moved and I believe I have a fairly decent understanding on how I want the characters to look and move. I'm still worrying about finding a mentor, though. I plan on meeting Mr. Lee either Tuesday or Wednesday after school. I talked to Mrs. Dunn to see if she had any resources I could use and she suggested I go see him sometime soon, and I plan to. Overall, I'm enjoying the project so far but I am a bit anxious about the time frame. In my English class, we are starting a project call 'Genius Hour' and some of you may know what that is. For those of you who don't, Genius Hour is a 12 week project where we either learn a skill or increase our abilities with one specific area of our lives. Whether this be finally getting around to learning how to code, or getting better at sewing to make blankets for those who need it.
My goal for this 12-week period is to learn the basics of coding and using those skills to make a basic flash game. My short-term goal is to spend about 2 hours every night coding for the next 2-3 weeks. I understand that time is a big issue in this project, as I already know that coding can be pretty hard and could be even harder for someone who is a bit slower when it comes to grasping new skills. I’ve been putting off learning how to code for several years, so I feel like using this Genius Hour time to finally get around to it could do some good for me in the long-run. If I don’t finish the game in time, at least I learned how to code and that can be an impressive skill to have on a resume. I wouldn’t define my success by the game, but rather how good I got at coding in such a short time frame, and I think a lot of people wouldn’t consider it from that point of view. I believe that in the end, this project will become hard at times but I have faith in myself. I know that if I put effort into it, like using hours I usually spend on gaming to get some extra coding practice in instead. It’s my dream to make a video game that is beautiful in graphics AND game play, so it could make people very happy like other games had done to me. |
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